Same thing with multi-press yes, you could spam normal presses so less power is used and it requires an additional resource, but is more resource - efficient and more tile efficient.Ībout multi-press you need more power so you need more land to build power at same time,differ gen,steam generator,they all eat coal at same time.so is it really efficient? if a thing cost more in potential that's fail,and after anuken change water ex need glass made multi-press's price higher than before,it's probably only worth when build it on free water This is really handy for external sand input. Crucible has a better tile efficiency and the use of sand is twice less. I must disagree with the "crucible is bad" thing. Some issue happen in Multi-Press too,just normal people never noticed it and though they're high tier so it's must be better lol Power 3480 for 5.33 x 4 x overdrive vs 1680x2+210 for 9 x 2 x overdrive ,yeah it's looked crucible win,but again don't forgot lead input unless you logic it,and it's eat so much high tier resources include silicon self the cost already allow you to build one more sand to silicon smelter setupĪllow people has a extra optional boost on it at least can save building space give it a real good reason to use it Space 9x17*2=306 for 9 x 2 x overdrive vs 21x17=357 for 5.33 x 4 x overdrive same tier,but it's need a lead input Some people may said it's has a thermal ground boost,but I never saw someone did that in multi player game,all peopla just build thermal generator on it,if you build silicon crucible on it you even got kick cuz you messup your team's power You need build more power for crucible setup,crucible 3x3+pyratite mixer 2x2 and more power ?x? vs 4 silicon smelter 2x2 and some people use a mass driver for lead,oh god it's cost more on power and space lolĪnd crucible self need plast,glass,titanium,silicon,they all mid~high tier resources,means it's require more foundation building It's looked cost less materials to make silicon,but in fact smelter use 20 power to create 1 silicon,crucible use 45 power to make 1 silicon I vote it,it's look fun and reasonable,in my view crucible have nothing good now,even a bit weak,that why I refuse many friend's request to make a logic crucible ,should have a optional buff I have read README.md to make sure my idea is not listed under the "A few things you shouldn't suggest" category.I am familiar with all the content already in the game or have glanced at the wiki to make sure my suggestion doesn't exist in the game yet.I have checked the Trello to make sure my suggestion isn't planned or implemented in a development version.Before making this issue, check the boxes below to confirm that you have acknowledged them. Not only would it make the feature more usable and practical, it'd give slag yet another potential use that could be actually exploited, unlike the thermal ground thing which hardly anyone remembered about. My suggestion aims to add this concept into the game in a hopefully more attractive way, which involves slag. However, i like the concept of boosting crucibles via thermal means. Second reason is ratios being a bit wacky, so it's not really worth it. This has 2 main reasons i'd point out: first is the fact that usually thermal ground is scarce and if you have any, you'd rather use it to place thermal generators. It's a nice concept gives thermal stuff more use and gives a unique feel to the crucible, but it's almost never used. If you're proposing new content, mention how it may add more gameplay options or how it will fill a new niche.Īt the moment there is a mechanic in the game that allows your silicon crucibles to run faster when placed on thermal ground. Describe how you think this content will improve the game. I'd like silicon crucibles to have a slag optional enhancement to boost their speed or efficiency (not sure yet) balancing is a matter of discussion, but the cost in slag shouldn't be too high and the percentage by which the crucible is boosted shouldn't make ratios too wack, nor be too op i'd speculate on something between 50 and 100%. Describe the content or mechanics you are proposing.
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